A small everyday escape
Make a puzzle that clicks into place, a rhythm game that follows the beat or a quiet little world to wander through.
Maybe it’s a puzzle you keep thinking about, a racing game you wish existed or a character that needs an adventure. Tell us about it. A rough sketch or a favourite game is a good place to start.
We’ll build a small version you can play, try ideas together and see what makes you want another go. Then we can grow the world around it.
Make a puzzle that clicks into place, a rhythm game that follows the beat or a quiet little world to wander through.
Race through tight corners, find your way across a tricky level or build an adventure around a character of your own.
Turn an inside joke into a game for friends. Share the controls, work together or find out who can beat the high score.
A few spare minutes, a rainy afternoon or friends on the sofa. We build for the moments people actually play.
A puzzle on the train. A small world in your pocket. Games you can pick up for a few minutes and return to whenever you feel like it.
iPhone · iPad
Find a hidden path, master a tricky jump or take another lap. Give players a reason to explore and something new to discover.
Mac · Desktop · Steam
One sofa, a few friends and a score to beat. Race each other, solve something together or pass the controller for another go.
Apple TV · PlayStation
A browser game makes it easy to try your idea and share it with friends.
Browser · Playable demos
LoopKids is our own collection of small, colourful games. Take a look at the worlds, characters and challenges, or open its game page to see them in motion.
Play, discover and learn on iPad, Mac and Apple TV. LoopKids combines playful and educational games with playtime controls for parents. Completely offline and free, with no ads, tracking, subscriptions or in-app purchases.
View LoopKidsA game starts with a few lines and a question: what would make this fun to play? We explore, give the idea its own visual language and bring it to life in code.
A curious face, a lively silhouette and a tail with a little attitude. We explore the shapes that make a character feel inviting before adding the details.
Warm orange, a bright scarf and a friendly expression give the LoopKids fox its character. The colours should feel good together and stay clear against the game world.
The finished fox becomes the player’s companion. Movement, reactions and the world around it turn a drawing into a character you want to take on an adventure.
From the first sketches to colour and character: this is how we brought the LoopKids avatar to life.
We start with something small you can play: a jump, a driving section or a single puzzle. Try it, change it, try it again. That first version helps us find what works before we spend time building more levels.
From there, we add the characters, artwork, sound and world around it. We agree what belongs in the first release and keep testing on the devices people will use. You get to play along as your idea takes shape.
No. LoopKids is a family-friendly example, but the audience, visual style and mechanics depend on the project. We can explore ideas for different ages and genres.
Yes. A focused prototype is often the most useful first step. We agree on the question it should answer, such as whether a mechanic feels good or works well with touch controls.
We discuss mobile, desktop and console options around the game. Each platform has its own technical requirements, distribution process and, where relevant, developer access. We agree on the target before committing to a release.
Tell us what you would love to play. A mechanic, a sketch or a few sentences can be enough to start exploring.
Share your game idea