Games for fun

Have a game in mind?

Maybe it’s a puzzle you keep thinking about, a racing game you wish existed or a character that needs an adventure. Tell us about it. A rough sketch or a favourite game is a good place to start.

We’ll build a small version you can play, try ideas together and see what makes you want another go. Then we can grow the world around it.

Share your game idea

What would you love to play?

A small everyday escape

Make a puzzle that clicks into place, a rhythm game that follows the beat or a quiet little world to wander through.

A world with some momentum

Race through tight corners, find your way across a tricky level or build an adventure around a character of your own.

A game to call your own

Turn an inside joke into a game for friends. Share the controls, work together or find out who can beat the high score.

Made for your kind of play.

A few spare minutes, a rainy afternoon or friends on the sofa. We build for the moments people actually play.

A quick escape

A puzzle on the train. A small world in your pocket. Games you can pick up for a few minutes and return to whenever you feel like it.

iPhone · iPad

Get lost in a world

Find a hidden path, master a tricky jump or take another lap. Give players a reason to explore and something new to discover.

Mac · Desktop · Steam

Make a night of it

One sofa, a few friends and a score to beat. Race each other, solve something together or pass the controller for another go.

Apple TV · PlayStation

Or just send someone a link.

A browser game makes it easy to try your idea and share it with friends.

Browser · Playable demos

Made in our studio.

LoopKids is our own collection of small, colourful games. Take a look at the worlds, characters and challenges, or open its game page to see them in motion.

LoopKids

Play, discover and learn on iPad, Mac and Apple TV. LoopKids combines playful and educational games with playtime controls for parents. Completely offline and free, with no ads, tracking, subscriptions or in-app purchases.

iOS · macOS · tvOS

View LoopKids

From a first sketch to a world you can play.

A game starts with a few lines and a question: what would make this fun to play? We explore, give the idea its own visual language and bring it to life in code.

  1. Find the character

    Find the character

    A curious face, a lively silhouette and a tail with a little attitude. We explore the shapes that make a character feel inviting before adding the details.

  2. Give it a personality

    Give it a personality

    Warm orange, a bright scarf and a friendly expression give the LoopKids fox its character. The colours should feel good together and stay clear against the game world.

  3. Bring it into play

    Bring it into play

    The finished fox becomes the player’s companion. Movement, reactions and the world around it turn a drawing into a character you want to take on an adventure.

From the first sketches to colour and character: this is how we brought the LoopKids avatar to life.

Get the feel right. Then build the world.

We start with something small you can play: a jump, a driving section or a single puzzle. Try it, change it, try it again. That first version helps us find what works before we spend time building more levels.

From there, we add the characters, artwork, sound and world around it. We agree what belongs in the first release and keep testing on the devices people will use. You get to play along as your idea takes shape.

Good questions, before we start.

Do you only make games for children?

No. LoopKids is a family-friendly example, but the audience, visual style and mechanics depend on the project. We can explore ideas for different ages and genres.

Can we start with a small prototype?

Yes. A focused prototype is often the most useful first step. We agree on the question it should answer, such as whether a mechanic feels good or works well with touch controls.

Which platforms can we aim for?

We discuss mobile, desktop and console options around the game. Each platform has its own technical requirements, distribution process and, where relevant, developer access. We agree on the target before committing to a release.

Got an idea you keep coming back to?

Tell us what you would love to play. A mechanic, a sketch or a few sentences can be enough to start exploring.

Share your game idea